Suggestions - Updated 2010-04-10
Below is a list of suggested game improvements from users in this forum. It has been compiled by Zuut with some adjustments by me (Xtream_).
NOTE: These are only suggestions and there is no guarantee they will be implemented. The point of the list is to avoid posting suggestions/issues that are already known.
Balance:
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*Levels that are too hard: 9 (wave 2), 11, 12.
*Towers that are not good enough: Tracking, Slow, Bomb, Rapid & Forcefield.
*SlowTower: Improve last 2 upgrades.
*Upgraded towers are not good enough.
*Longer time between waves (5s=>10s).
Features:
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Options:
*Reset all high scores.
*Difficulty - Easy, Normal, Hard.
*Classic graphics.
*Not show full health bars.
New towers:
*Flamer - Many small flames.
*Rockets - Tracking.
Change tower names:
*Laser -> Pulsed Laser/Vibronic Laser.
*Rapid -> Machinegun/Chaingun/Gatling/Minigun.
*Arrow -> Cannon/Crossbow/Arbalest/Arblast/Ballista/Autobow.
*Bomb -> Howitzer/Haubits/Artillery/Bombard/Mortar.
Towers - other:
*See tower radius somehow (without popup).
*Change ForceField to not chain by created, but to all near. Upgrade one at a time.
*Show changes to next upgrade under upgrade button.
*Tower Reload/power-up graphics.
*Can set tower behaviour (track first/last/strongest/weakest/nearest/farest/most hit).
*Rotate tower/directed towers.
Levels:
*Choose 5 towers of all to use on a level.
*Total time.
*Faster speed, x2, x4.
*Color themes.
Monsters:
*Can select monster and see info about it.
*Can be 2 waves at same time (next wave button).
*Show monsters half transparent under some bridges.
Bug testing:
*Store tower total damage.
Menu:
*Better button graphics.
*Show graphics for all tower upgrades in info.
Graphics other:
*Bullet graphics.
*Prettier explosions.
Other:
*Buildable railroads for towers.
*Bonus spots on level, enhancing tower.
*Mega towers (4 of same kind in a square fully upgraded).
*Store animation frame list in text file.
*When placing towers, see which squares that will be occupied.