dung1291985
New Member
Quake + Quake 2 with accelerometer support
Trước đó mới chỉ có bản cảm ứng chuyển động với Quake 3, giờ đã có thêm 2 phiên bản Quake nữa, dữ liệu vẫn dùng bản cũ nhưng file cài đặt mới thôi. Lưu ý chỉ N95 8Gb và N82 chơi được trò Quake này thui nhé
Accelerometer works great with these games, since they are not as fast paced as Q3 (well, unless you play some mean Q2 deathmatch
). And these games have nice single-player campaigns, so you will be able kill monsters and Strogg comfortably
Plus, Q1 and Q2 were designed with 320x240 resolution in mind, so they work perfectly on our phones with no tweaks to the sourcecode required (unlike Q3).
Unfortunately, due to the API implemented, the phone support is currently limited to N95 (all versions), N82 and N93i (dunno if it has enough RAM though).
This is because of the stupid accelerometer API incompatibility between phones. There is a chart showing which phones support which API >>here<<.
Most of the CVARs work like in the Quake3 version.
Một số thay đổi cần chỉnh sửa
* accelerometer (default value = 1) --- Turns accelerometer control on (1) or off (0).
* deadzone (default value = 2) --- The accelerometer doesn't move the mouse until you tilt it by more than the deadzone value from the zero-point (to prevent shaking etc.). Integer value.
* zeropoint_x (default = 3) --- The zero-point, which is the value of the accelerometer's X axis when the mouse should be still. Integer value.
* zeropoint_y (default = 38 ) --- The zero-point for the Y axis. Integer value.
Đây là các lệnh
set_zeropoint --- Sets the zero-point to the current tilt level. You can bind it to a key for easy configuration of the zeropoint_x and zeropoint_y values with a single keypress. For example, "bind / set_zeropoint" in Q2 would set the "C" key reset the zeropoint to the current tilt.
I didn't include sens_y this time, since I found out that the same can be achieved with m_pitch and m_yaw.
Đây là thông số cảm biến nên thiết lập
sensitivity "9"
m_pitch "0.022" (y axis sensitivity. this is the default value)
m_yaw "0.043" (x axis sensitivity)
Of course you can tweak the settings as you like.
Known bugs:
"Mouse-walk" doesn't work, can't figure out why... does anyone even use it?
Download here:
GLQuake v1.05: http://www.xup.in/dl,43802821/glquak...erometer.sisx/
Quake 2 v1.02 http://www.xup.in/dl,14406201/quake2...erometer.sisx/
Bạn cần phải cài RDAccelerometer DLL trước, nếu cài rùi thì thôi, có thể ko cần thiết nhưng bạn vẫn nên cài
Mã nguồn: quake1 quake2
Còn đây là Quake 3
Link cũ đây
http://www.pdaviet.net/showthread.php?t=46407
Quake 3 Arena with accelerometer support !!
Một số thay đổi mới
Download here:
http://www.mediafire.com/?3yyiylhyt1m
Cái này cũng cần RDAccelerometer DLL đã cài đặt, có thể download ở đây nếu bạn chưa có
Download RDAccelerometer Plugin here.
Trước đó mới chỉ có bản cảm ứng chuyển động với Quake 3, giờ đã có thêm 2 phiên bản Quake nữa, dữ liệu vẫn dùng bản cũ nhưng file cài đặt mới thôi. Lưu ý chỉ N95 8Gb và N82 chơi được trò Quake này thui nhé
Accelerometer works great with these games, since they are not as fast paced as Q3 (well, unless you play some mean Q2 deathmatch
Unfortunately, due to the API implemented, the phone support is currently limited to N95 (all versions), N82 and N93i (dunno if it has enough RAM though).
This is because of the stupid accelerometer API incompatibility between phones. There is a chart showing which phones support which API >>here<<.
Most of the CVARs work like in the Quake3 version.
Một số thay đổi cần chỉnh sửa
* accelerometer (default value = 1) --- Turns accelerometer control on (1) or off (0).
* deadzone (default value = 2) --- The accelerometer doesn't move the mouse until you tilt it by more than the deadzone value from the zero-point (to prevent shaking etc.). Integer value.
* zeropoint_x (default = 3) --- The zero-point, which is the value of the accelerometer's X axis when the mouse should be still. Integer value.
* zeropoint_y (default = 38 ) --- The zero-point for the Y axis. Integer value.
Đây là các lệnh
set_zeropoint --- Sets the zero-point to the current tilt level. You can bind it to a key for easy configuration of the zeropoint_x and zeropoint_y values with a single keypress. For example, "bind / set_zeropoint" in Q2 would set the "C" key reset the zeropoint to the current tilt.
I didn't include sens_y this time, since I found out that the same can be achieved with m_pitch and m_yaw.
Đây là thông số cảm biến nên thiết lập
sensitivity "9"
m_pitch "0.022" (y axis sensitivity. this is the default value)
m_yaw "0.043" (x axis sensitivity)
Of course you can tweak the settings as you like.
Known bugs:
"Mouse-walk" doesn't work, can't figure out why... does anyone even use it?
Download here:
GLQuake v1.05: http://www.xup.in/dl,43802821/glquak...erometer.sisx/
Quake 2 v1.02 http://www.xup.in/dl,14406201/quake2...erometer.sisx/
Bạn cần phải cài RDAccelerometer DLL trước, nếu cài rùi thì thôi, có thể ko cần thiết nhưng bạn vẫn nên cài
Mã nguồn: quake1 quake2
Còn đây là Quake 3
Link cũ đây
http://www.pdaviet.net/showthread.php?t=46407
Quake 3 Arena with accelerometer support !!
Một số thay đổi mới
- * accelerometer (default value = 1) --- Turn accelerometer control on/off. 1 = enabled, any other value = disabled.
* sens_y (default value = 0.55) --- Y axis sensitivity, compared to X. Float value.
* deadzone (default = 2) --- The accelerometer doesn't move the mouse until you tilt it by more than the deadzone value from the zero-point (to prevent shaking etc.). Integer value.
* zeropoint_x (default = 4) --- The zero-point, which is the value of the accelerometer's X axis when the mouse should be still. It needs to be 4 on my phone to prevent the mouse from veering to the left (or was it right, I don't remember). Integer value.
* zeropoint_y (default = 40) --- The zero-point for the Y axis. Integer value.
Download here:
http://www.mediafire.com/?3yyiylhyt1m
Cái này cũng cần RDAccelerometer DLL đã cài đặt, có thể download ở đây nếu bạn chưa có
Download RDAccelerometer Plugin here.